UK-Funded Game 'Pathways' Sparks Debate After Linking Immigration Queries to Counter-Terrorism Alerts
A government-backed educational video game, intended for students aged 11 to 18, is facing scrutiny for its portrayal of what constitutes extremist behaviour. The game, Pathways, simulates scenarios where white teenage characters are guided to avoid being flagged for "extreme right-wing ideology." Actions depicted as potential warning signs include online research into immigration statistics, questioning large-scale migration, interacting with groups accused of spreading "harmful ideological messages," or attending protests against what the game terms the "erosion of British values."
The initiative, funded through official channels, aims to educate on radicalisation risks but has ignited a wider debate on free inquiry, state overreach, and the framing of political discourse for young audiences. Critics argue it risks conflating legitimate political curiosity with extremism, while supporters maintain it is a necessary tool for safeguarding vulnerable individuals.
Marcus Thorne, Political Science Lecturer: "While safeguarding is paramount, this approach is pedagogically concerning. It teaches young people that seeking factual data is a suspect activity, which undermines critical thinking—a core British value it claims to protect."
Priya Sharma, Youth Outreach Coordinator: "In our workshops, we see how online spaces can escalate. Tools like this, though imperfect, start conversations about harmful narratives. The intent is prevention, not thought-policing."
David Finch, Commentator: "This is state-funded propaganda, full stop. It's telling children that basic political inquiry makes them potential terrorists. It's a chilling, Orwellian method to shut down debate on one of the most significant issues of our time."
Eleanor Vance, School Governor: "We requested resources on digital literacy and critical evaluation of sources. This game seems to offer a very narrow, alarmist script instead. We need tools that build resilience, not fear."